Tomb Raider Legend Nepal

Tomb Raider Legend Nepal Ankunft in Nepal

Multi. Von Andreas Altenheimer | Uhr | Seite 10 von 11 | Kommentieren. TeilenTweetWhatsAppTeilen. Mission 7: Nepal. Tomb Raider: Legend. Tomb Raider - Legend Komplettlösung Legend: Level VII: Nepal (Der Ghalali-​Schlüssel). Tomb Raider: Legend (PlayStation 2) - Versteckte Schätze | Ankunft in Nepal. Tomb Raider: Legend: Wollt ihr das Gold in Nepal finden? Ganz einfach! Wenn ihr in der Höhle herumklettert, kommt irgendwann die Stelle an. Finden Sie Top-Angebote für Harzfigur Lara Croft Nr°31 Tomb Raider Legend Nepal 10 CM bei eBay. Kostenlose Lieferung für viele Artikel!

Tomb Raider Legend Nepal

Tomb Raider: Legend: Wollt ihr das Gold in Nepal finden? Ganz einfach! Wenn ihr in der Höhle herumklettert, kommt irgendwann die Stelle an. Tomb Raider: Legend (PlayStation 2) - Versteckte Schätze | Ankunft in Nepal. Tomb Raider Legend - Level 7 - Nepal. Lara now has all the sword fragments, but the key that makes them a whole is still. Zip asks her how she knew it would 50 Cent Cap there and Lara wants a minute to check something. It is about to fall down, so quickly run and jump to grab the ledge ahead. Kill the jaguar from James Bond Latest and drop close to the plane's nose. Traverse around the corner and jump to Slot Machine Games Online the ledge above. Drop down and go through it. But if you fall down and die, the last checkpoint just before using the sword to break the door may generate the bug sometimes the checkpoint remains cleanwhere the cut scene that triggers the end of the level does not play, making you unable to finish the level. Fusion Publishing 42 : 16— Roulette Permanenzen an Amazon Associate I earn from qualifying purchases.

Tomb Raider Legend Nepal - Versteckte Schätze

Hier sollte nun ein Kontrollpunkt Checkpoint sein. Es wird zum Abschluss extrem brenzlig: Sämtliche Plattformen, die ihr betreten werdet, zerbrechen innerhalb kürzester Zeit. Geradeaus seht ihr ein Symbol für den Magnethaken. Also, rückwärts dem nächsten Eiszapfen zuwenden und einen Rückwärts-Sprung an diesen ausführen. Statt der am Rucksack befestigten Lichtquelle, ist sie mit roten Fackeln ausgestattet.

Tomb Raider Legend Nepal Video

\ Tomb Raider Anniversary. Tomb Raider - Legend. Wir Battlestar Galactica Zylonen auf den Kantenpfad an der Felswand vor uns rechts und laufen über diesen einstürzenden Pfad so schnell wie möglich, da er ebenfalls wegbricht. Benutzt ihn, dreht euch wieder leicht nach rechts und hängt euch an den dritten Halt. Seite 1: Komplettlösung Legend Übersicht: alle Komplettlösungen. Diese Seite wurde zuletzt am 1. Manövriert ihn auf die goldene Plattform, wobei ihr im Gegensatz zu den anderen, ähnlichen Stellen im Spiel ziemlich genau drehen und schieben müsst, bis es passt. Von dieser im Schwung abspringen und den Grapple für den Schwungpunkt vor uns einsetzen, in den Durchgang schwingen, diesen passieren. Also, rückwärts dem nächsten Eiszapfen zuwenden und einen Rückwärts-Sprung an diesen ausführen. Tomb Raider Legend ist der offiziell siebte Teil der Tomb Raider Reihe, diente und beim Flugzeugabsturz über Nepal im Himalaya-Gebirge. Tomb Raider Legend - Level 7 - Nepal. Lara now has all the sword fragments, but the key that makes them a whole is still missing. Fortunately Lara recalls. Tomb Raider Legend - Level 7 - Nepal. Lara now has all the sword fragments, but the key that makes them a whole is still. Tomb Raider Legend Nepal It is ready to break down, so quickly jump to grab the next stalactite that is also ready to collapse. This ice shelf starts to collapseso quickly move the camera behind Lara for Schuhstr Celle control and tap Interact as you climb to the left to go faster. Run and jump to the next ledge and quickly Sport Tips For Today to the ledge beneath the entrance. Move slowly as Online Spielen Ohne Anmeldung step off, since Play Online Games For Cash uneven edge sometimes causes Lara not to grab correctly. Legend was announced in April Time only Hsv Vs Gladbach for one shot to hit the rock and then jump before the ledge I was on collapsed.

Piggyback Interactive. Archived from the original on 27 October Retrieved 11 March Retro Gamer. Future Publishing. Entertainment Weekly. Archived from the original on 8 January Retrieved 6 July PlayStation Magazine.

US Imagine Publishing 77 : 57— BBC News. Archived from the original on 18 November Retrieved 6 January Archived from the original on 9 April Retrieved 19 June Tomb Raider Chronicles.

Archived from the original on 16 June Play Magazine US. Fusion Publishing 42 : 16— Electronic Gaming Monthly. Archived from the original on 20 August Game Developer.

UBM TechWeb. Archived from the original on 19 November Retrieved 19 November Archived from the original on 5 March Retrieved 2 December The Independent.

Archived from the original on 12 February Tomb of Ash. Archived from the original on 16 April Archived from the original on 23 August Archived from the original on 16 December Retrieved 15 April Troels Brun Folmann Website.

Archived from the original on 25 March Retrieved 22 July Archived from the original on 16 September Archived from the original on 29 May Retrieved 6 September Archived from the original on 31 May Archived from the original on 15 August Human Soft.

Archived from the original on 31 August Archived from the original on 13 August Archived from the original on 13 May Archived from the original on 15 November Archived from the original on 4 June Archived from the original on 21 April Archived from the original on 29 January Archived from the original on 13 June Dengeki Online.

Archived from the original on 28 July Retrieved 28 November Archived from the original on 4 January Archived from the original on 14 January Archived from the original on 24 November Retrieved 1 August Archived from the original on 27 November Archived from the original on 6 November Archived from the original on 2 December Archived from the original on 2 September Archived from the original on 25 April Archived from the original on 18 July Archived from the original on 9 June Archived from the original on 11 July Archived from the original on 20 March Future plc.

May Archived from the original on 24 July Archived from the original on 25 June Archived from the original on 15 June Archived from the original on 21 June Archived from the original on 1 July Archived from the original on 23 April Archived from the original on 24 October Archived from the original on 10 June Archived from the original on 10 January Archived from the original on 20 December Archived from the original on 26 August Archived from the original on 4 December Archived from the original on 3 March Archived from the original on 8 April Archived from the original on 2 January Archived from the original on 6 March Retrieved 21 June Archived from the original on 11 August Archived from the original on 30 June Entertainment and Leisure Software Publishers Association.

Archived from the original on 15 May Archived from the original on 18 September Archived from the original on 17 November April Archived from the original on 26 May Archived from the original on 31 October Square Enix.

Archived PDF from the original on 30 September Retrieved 3 July Archived from the original PDF on 24 May Once she's safe, Lara briefly examines the key then looks toward the ruined monastery she visited all those years ago.

At last she admits that all her adventures thus far have been leading to this. She tells the guys she needs to make one more stop.

This cinematic is titled "The Key Obtained". It is also included in the video tutorial showing how to reach the gold reward. From the trench where the wreck was, jump across the chasm and onto the icy slope ahead, which slants down to the left.

Slide almost to the end and then jump to grab the horizontal pole. Quickly swing and jump to the next icy slope before the pole breaks off. NOTE: If you're having trouble making Lara swing around the pole immediately after grabbing, it helps to move the camera behind her as she slides.

Then she should jump and grab the pole more securely. This slope points down to the right. Slide almost to the bottom and jump to land on another slope, which is perpendicular to the previous one and slants down to the left.

Again, slide and jump across the gap ahead to land on another slope. When you touch down here, press Interact to shoot the ice wall ahead.

Slide to the end of the slope where the ice wall was and jump the next gap to land on yet another slope.

This one carries Lara down to the right. Near the end of the slope, jump to grab another horizontal pole.

Before it breaks, quickly swing and jump to the safe, flat ledge below. Seems like some sturdy nylon rope and crampons would be easier but, hey, it's Lara's call.

Follow the path to the left. Use the magnetic grapple to get it. The floor on this side juts out a bit on the left side. Jump across the pit there to grab the ice shelf on the other side; pull up.

Alister comments briefly on the architecture. Turn right and jump to grab the horizontal pole. Don't worry. This one doesn't break. Swing around and jump to grab the light-colored ice shelf on the wall ahead.

Climb to the left. Jump across the gap to grab the handhold on the other side. This ice shelf starts to collapse , so quickly move the camera behind Lara for better control and tap Interact as you climb to the left to go faster.

Jump back to grab the next horizontal pole, which is sturdy enough to support Lara's weight. Swing around and jump to grab the long icicle ahead.

This icicle is also solid, so there's no need to hurry. Ignore the second icicle. Climb up the first one and jump onto the precariously balanced pedestal to the right.

Immediately take a running jump to grab the horizontal handhold on the wall ahead. Traverse to the right and pull up on a narrow ledge made of ice.

Use the grapple to retrieve it. If you can't immediately grapple the reward, try using manual aim. The previous set of screenshots includes this reward.

The path to it is shown in these screenshots and this gameplay video. After getting the bronze, turn around and step off the other side of the ledge.

Traverse to the left and then drop to grab the narrow crevice below. Continue climbing to the left around the corner. When you near the end of this crevice, you'll be able to see the gold reward in an alcove below on the left.

Drop to grab the next lower handhold, then the next. Return the way you came to the narrow ledge between the two caves i. NOTE: If Lara dies before reaching the next checkpoint , don't forget to pick up the bronze and gold rewards again.

Whoever decided against putting another checkpoint on the ledge between the two rewards needs a good spanking.

When you have both rewards and are ready to move on, stand on the ledge between the two open areas, with the cave where the bronze reward was behind Lara.

Jump to grab the narrow ledge on the left wall. Check the screenshots from the gold reward series if you need a visual. Climb to the right as far as you can.

Then leap across the gap to grab a handhold on the wall to the right. At this point you can drop down to the ledge below, but it's not necessary.

Climb all the way to the left and jump back to grab the vertical pole. Climb to the top of the pole and jump to the right. Traverse all the way to the right.

Then jump to grab a break-away ledge on the wall way off to the right. Traverse quickly to the right tap Interact to go faster and jump straight up to grab the ledge above before your handhold collapses completely.

Pull up into the opening. Lara sees Rutland's soldiers exiting the helicopter. There are 6 mercenaries in all: 4 on the ground, another on top of the building to the right, and a sixth with a grenade launcher on the snowy ledge at the far end of the open area.

Grenades start flying almost immediately, so don't hang back in the cave. Instead, run out into the open and kill the men on the ground first.

Targeting the explosive tanks helps a lot with this. Then take care of the sniper and the grenade-launching guy. As you fight, steer clear of the icy pool on the left.

Even brief exposure to the freezing water can hurt Lara badly. If she's submerged for more than a few seconds, she'll die. When all the bad guys are dead, pick up whatever you need.

Before climbing up to get the other men's stuff, locate the arched wall of ice high on the wall above and to the left of the icy pool.

The binoculars in RAD mode show where this breakable wall is in case you can't spot it. Climb onto the little plateau of snow near it. Jump over to get it and then drop down to the ground.

It's on the left when facing the pool. Both rewards are shown in these screenshots. Then climb onto the other snow plateau and take a running jump to grab the projecting ice ledge ahead; pull up.

Take his weapon if you want, but you may be better off with the rifle since more ammo is available. Use the metal bell high above to then grapple-swing across to the building where the sniper was.

If you have room for more supplies, you can get his RIFLE or ammo , grenade and possibly a health pack. Climb onto the higher ledge, jump to grab the angled cable and slide down to the ledge above the pool.

Step out onto the ice. It's safe. Continue through the cave to an opening above a freezing pool with chunks of ice floating in it.

Again, don't let Lara fall into the water if you can possibly help it. Even brief exposure is harmful. Hop onto the first floating island of ice.

Jump from there to the second. Slides and decrepit poles - Jump to the snowy slope ahead and when you reach the edge, jump to grab the pole.

It is ready to break down, so do not keep on swinging. Jump to land on the slope ahead and when you reach the edge, jump to land on the next slope.

Jump at the edge to land on a third slope and whilst sliding down, draw weapons and shoot the icy wall ahead. Jump to the next slope and jump to grab the pole.

It is about to fall down, so quickly jump to the ledge ahead. Go to the left to reach the entrnace of a cave.

Use the Grapple to get it. Note: You can take the Prayer Wheel before entering cave and triggering the Checkpoint. That way, you will not accidentally miss it if you fail in the next part and the Checkpoint loads.

Cave with multiple jumps and grabs - Enter the cave. When you reach the deep pit , jump to grab the ledge on the opposite side.

Pull up and turn right. Jump to grab the pole , swing and jump to grab the narrow ledge ahead. Traverse to the left and jump to grab the next ledge , which is about to fall down.

Quickly shimmy to the left and release to grab the ledge below. Jump to grab the pole behind, swing and jump to grab the stalactite.

You will get it in just a bit, so jump to the platform on the right. It is about to fall down, so quickly run and jump to grab the ledge ahead.

Traverse to the right and pull up. Turn around and use the Grapple to get the Prayer Wheel you left behind. Alternative way of getting the last Prayer Wheel: From the second stalactite, jump to the platform and quickly move to the center.

That way, you can balance on it, turn around and use the Grapple to get the Wheel. Then turn around again and jump to the next ledge. In case you do not balance, do not panic.

The platform will start bending slowly, so you have time to get the Wheel and leave. Thanks to Bruce for the suggestion. Hang from the edge on the other side and traverse to the left as shown in this screenshot.

Release to grab the ledge below and, again, treverse to the left. Release to grab the two ledges below and shimmy to the left. Make your way back to the ledge from where you used the Grapple and got the last Bronze Prayer Wheel.

Grab the narrow ledge on the right as you return back from the Gold Prayer Wheel and shimmy to the other side. Jump to grab the ledge on the right, then the vertical pole behind you; climb to the top.

Jump to grab the narrow ledge on the right and shimmy to the end. Jump to grab the opposite ledge, quickly traverse to the right before it collapses and jump to grab the ledge above.

Pull up. From this ledge, you would normally grab a narrow ledge on the left. Instead of doing that, drop and hang from the other side as shown in this screenshot and traverse to the left.

Area with pool and snow banks - Follow the passage to an area with a pool and snow banks. Kill them all and be careful of the barrels that explode.

If you fall into the water , your health bar will start decreasing, so avoid it. Climb on the lowest snow bank and shoot the icy wall opposite the building that one of the guards was shooting from as shown in this screenshot.

Climb on the snow bank in the middle of the area and jump to the next one. Make a double jump to use the Grapple and catch the shimmering bell above.

Swing and jump to the opposite side. Climb on the upper ledge and grab the wire to slide to the other side of the area.

Pool will icy ledges - Slide down the slope and enter the cave. After getting it, go to the end of the cave to reach a pool with icy ledges.

Jump on the first two and shoot the the icy ledge above to throw it down. This will help you make it across.

So, jump on it, then to the next icy ledge. Finally, jump to grab the opening. Area with pool and floating icy ledges - You reach a pool with floating icy ledges.

They move to the right, but you have to go to the left, jumping on them. There is a flat ledge on the other side and a bit to the left, where you can take a breath.

Go there and get it.

Jump at the edge to land on a second slope. Again, jump at the edge to land on the ledge ahead. Turn left and jump on the decrepit ledge.

Run and jump to grab the pole ahead. Swing, jump and press Jump again to use the Grapple and catch a part of the plane above.

Swing and jump into the cave. Turn around and shoot the icy wall on the right opposite as shown in this screenshot.

Jump back to the cave and follow it to the end. Area with plane's nose - A helicopter flies above and Lara says that Rutland's men are here. Do not bother with that now.

Turn right and jump to grab the wing. Release to grab the lower part and jump to grab the snowy ledge behind you.

Carefully, make your way down. Then return back. Go to the other side and drop to the lower ledge. Kill the jaguar from here and drop close to the plane's nose.

Before doing anything with it, go to the other side and climb on the icy ledge as shown here. Use the Grapple to throw the broken part of the plane down in the deep pit and jump to grab the opposite side.

Return back to the plane's nose. As you face it, locate the broken part on the left. Pull it in front of the plane as shown in this screenshot.

Enter and climb on the plane. Do not proceed farther. Turn around and use the Grapple to pull the broken part of the plane and position it inside the plane.

The cut scene shows Lara finding the pendant. When she tries to get it, the plane is about to fall. Press the appropriate buttons as the game shows to save Lara.

When she reaches the ground, she puts the pendant in her pocket. She then uses her Binoculars and sees a Monastery. She says to Zip that there is one more place she would like to visit.

Just the fragments of the sword cannot do anything. Slides and decrepit poles - Jump to the snowy slope ahead and when you reach the edge, jump to grab the pole.

It is ready to break down, so do not keep on swinging. Jump to land on the slope ahead and when you reach the edge, jump to land on the next slope.

Jump at the edge to land on a third slope and whilst sliding down, draw weapons and shoot the icy wall ahead. Jump to the next slope and jump to grab the pole.

It is about to fall down, so quickly jump to the ledge ahead. Go to the left to reach the entrnace of a cave. Use the Grapple to get it.

Note: You can take the Prayer Wheel before entering cave and triggering the Checkpoint. That way, you will not accidentally miss it if you fail in the next part and the Checkpoint loads.

Cave with multiple jumps and grabs - Enter the cave. When you reach the deep pit , jump to grab the ledge on the opposite side.

Pull up and turn right. Jump to grab the pole , swing and jump to grab the narrow ledge ahead. Traverse to the left and jump to grab the next ledge , which is about to fall down.

Quickly shimmy to the left and release to grab the ledge below. Jump to grab the pole behind, swing and jump to grab the stalactite. You will get it in just a bit, so jump to the platform on the right.

It is about to fall down, so quickly run and jump to grab the ledge ahead. Traverse to the right and pull up. Turn around and use the Grapple to get the Prayer Wheel you left behind.

Alternative way of getting the last Prayer Wheel: From the second stalactite, jump to the platform and quickly move to the center.

That way, you can balance on it, turn around and use the Grapple to get the Wheel. Then turn around again and jump to the next ledge.

In case you do not balance, do not panic. The platform will start bending slowly, so you have time to get the Wheel and leave. Thanks to Bruce for the suggestion.

Hang from the edge on the other side and traverse to the left as shown in this screenshot. Release to grab the ledge below and, again, treverse to the left.

Release to grab the two ledges below and shimmy to the left. Make your way back to the ledge from where you used the Grapple and got the last Bronze Prayer Wheel.

Grab the narrow ledge on the right as you return back from the Gold Prayer Wheel and shimmy to the other side. Jump to grab the ledge on the right, then the vertical pole behind you; climb to the top.

Jump to grab the narrow ledge on the right and shimmy to the end. Jump to grab the opposite ledge, quickly traverse to the right before it collapses and jump to grab the ledge above.

Pull up. From this ledge, you would normally grab a narrow ledge on the left. Instead of doing that, drop and hang from the other side as shown in this screenshot and traverse to the left.

Area with pool and snow banks - Follow the passage to an area with a pool and snow banks. Kill them all and be careful of the barrels that explode.

If you fall into the water , your health bar will start decreasing, so avoid it. Climb on the lowest snow bank and shoot the icy wall opposite the building that one of the guards was shooting from as shown in this screenshot.

Climb on the snow bank in the middle of the area and jump to the next one. Make a double jump to use the Grapple and catch the shimmering bell above.

Swing and jump to the opposite side. Climb on the upper ledge and grab the wire to slide to the other side of the area. Pool will icy ledges - Slide down the slope and enter the cave.

After getting it, go to the end of the cave to reach a pool with icy ledges. Jump on the first two and shoot the the icy ledge above to throw it down.

This will help you make it across. So, jump on it, then to the next icy ledge. Finally, jump to grab the opening. Area with pool and floating icy ledges - You reach a pool with floating icy ledges.

They move to the right, but you have to go to the left, jumping on them. This allowed him to create a large-scape symphonic score within hardware limitations.

For example, he used calming music for the Croft Manor level, and the epic orchestra sound for Lara's escape from the Sea Serpent guarding King Arthur's tomb.

Folmann extensively researched characteristic musical styles from each region. Folmann bought a variety of instruments including duduk , shakuhachi , African drums and Bolivian pan flutes.

Folmann also incorporated it in the mission summary music. Legend was announced in April The series had become negatively associated with promotional partnerships and publicity gimmicks during its initial run.

This allowed the team to focus entirely on completing the game while Eidos helped promote the game to the press and at trade shows.

The version acted as the Tomb Raider series' debut on seventh generation consoles. The version was given equal development priority with the PS2 version.

Crystal Dynamics developed the original PS2 and versions, with team members both from the PS2 version and new staff.

Developed by Fathammer and Sixela Productions, [5] the game broke away from earlier Tomb Raider mobile titles by using full 3D graphics and emulating the gameplay of its console counterparts.

Demo versions of the PC and versions—covering the game's opening level—on 3 and 4 April respectively. Tomb Raider: Legend met with positive reviews.

Multiple websites called Legend a return to form for the Tomb Raider series following a string of below-average sequels after the original game.

Comments focused on its modern redesign. The magazine also highlighted Lara's reliable controls and acrobatic movements, comparing them favourably to Prince of Persia: The Sands of Time , but criticized the superficial combat system.

Overall, the magazine concluded that Legend "established a rock solid foundation for inevitable, now justified successors".

Reviewers praised the story for its strength, as well as its graphics and environmental design. A common point of praise was its improved controls compared to previous entries, which made navigating the game's environments much easier and more enjoyable.

The version was praised for its improved graphics over other console versions even though there were no other major content differences. Both reviewers, however, noted repetition in gameplay and felt it would be best enjoyed by fans of the series.

When Legend first released in the United Kingdom, it was the top-selling game during its first week of release, replacing the previous week's bestselling title The Godfather.

Legend remained in the top ten bestselling titles in the UK into July This made it the second bestselling Tomb Raider game after the release of The Last Revelation and the fifth bestselling game in the series at that point.

In later articles discussing the Tomb Raider series, Legend is generally cited as having restored fans' faith in its brand and its lead character.

From Wikipedia, the free encyclopedia. Nixxes Software. Archived from the original on 30 July Retrieved 4 June Archived from the original on 30 May Buzz Monkey Software.

Archived from the original on 8 July Retrieved 25 July Archived from the original on 9 December Archived from the original on 7 January Retrieved 22 June Pocket Gamer.

Archived from the original on 3 June Archived from the original on 28 February Archived from the original on 7 April Eidos Interactive.

Archived from the original on 10 February Archived from the original on 27 April Archived from the original on 4 February Archived from the original on 4 July Archived from the original on 18 August Archived from the original on 21 January Piggyback Interactive.

Archived from the original on 27 October Retrieved 11 March Retro Gamer. Future Publishing. Entertainment Weekly. Archived from the original on 8 January Retrieved 6 July PlayStation Magazine.

US Imagine Publishing 77 : 57— BBC News. Archived from the original on 18 November Retrieved 6 January Archived from the original on 9 April Retrieved 19 June Tomb Raider Chronicles.

Archived from the original on 16 June Play Magazine US. Fusion Publishing 42 : 16— Electronic Gaming Monthly. Archived from the original on 20 August Game Developer.

UBM TechWeb. Archived from the original on 19 November Retrieved 19 November Archived from the original on 5 March Retrieved 2 December The Independent.

Archived from the original on 12 February Tomb of Ash. Archived from the original on 16 April Archived from the original on 23 August Archived from the original on 16 December Retrieved 15 April Troels Brun Folmann Website.

Archived from the original on 25 March Retrieved 22 July Archived from the original on 16 September Archived from the original on 29 May Retrieved 6 September Archived from the original on 31 May Archived from the original on 15 August Human Soft.

Archived from the original on 31 August Archived from the original on 13 August Archived from the original on 13 May Archived from the original on 15 November Archived from the original on 4 June Archived from the original on 21 April Archived from the original on 29 January Archived from the original on 13 June Dengeki Online.

Archived from the original on 28 July Retrieved 28 November Archived from the original on 4 January Archived from the original on 14 January Archived from the original on 24 November Retrieved 1 August Archived from the original on 27 November Archived from the original on 6 November Archived from the original on 2 December Archived from the original on 2 September Archived from the original on 25 April Archived from the original on 18 July Archived from the original on 9 June Archived from the original on 11 July Archived from the original on 20 March Future plc.

May Archived from the original on 24 July Archived from the original on 25 June Archived from the original on 15 June Archived from the original on 21 June Archived from the original on 1 July Archived from the original on 23 April Archived from the original on 24 October Archived from the original on 10 June Archived from the original on 10 January Archived from the original on 20 December Archived from the original on 26 August Archived from the original on 4 December Archived from the original on 3 March Archived from the original on 8 April Archived from the original on 2 January Archived from the original on 6 March Retrieved 21 June Archived from the original on 11 August Archived from the original on 30 June Entertainment and Leisure Software Publishers Association.

Archived from the original on 15 May Archived from the original on 18 September Archived from the original on 17 November April Archived from the original on 26 May Archived from the original on 31 October Square Enix.

Archived PDF from the original on 30 September Retrieved 3 July Archived from the original PDF on 24 May Retrieved 20 March Archived from the original on 22 June

Tomb Raider Legend Nepal Video

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